Seth R Buchanan
3D Artist, Video Game Producer, Educator
R
A top-performing and highly respected 3D Artist credited with establishing excellence through seasoned experience and continued innovation. Illustrating productivity and diversity throughout project life-cycles and a breadth of experience that’s spans across creative design, strategic analysis, and project planning. Exceptional skills in leadership, communication and mentoring. A work ethic with a level of commitment to be rivaled..
01 PROFESSIONAL
Software Proficiency
3D STUDIO MAX
95%
SOLIDWORKS
85%
UNITY
80%
PHOTOSHOP
95%
AUTOCAD
100%
UDK
70%
PREMIERE
80%
02 PORTFOLIO
MY LATEST WORK. SEE MORE >
03 Experience
2016-Present
Full Sail University
Course Director - Simulation & Visualization Software
Created curriculum, course content and instructed students in modern software used in simulation,(SolidWorks) and guided use of digital fabrication tools including various 3d printers, 3d scanners, lathes, CNC machines, circuit board printers, injection molding machines, laser cutters and vacuum forming machines.
2014-2016
Lockheed Martin
Multimedia Design Engineer
Produced and maintained 3D assets for the Joint Strike Fighter (F-35) simulators. Initiated and executed documentation of standard procedures and training tutorials for airfield modeling production.
Created extremely detailed & optimized 3D models for cutting edge immersive simulation; FEDEX Boeing 767 “Preflight Trainer” & “Component Locator” to be used world-wide as a AAA quality aircraft training program
2013-2014
Electronic Arts - Tiburon
Associate Engineering Manager
Madden NFL” Project: Scrum Master and Product Owner for quality engineering efforts during development phase creating technical and creative approaches in automated testing of critical design criteria.
“Tiger Woods” & “NBA Live” Project: Coordinated R&D efforts for automated QA testing systems.
2006-2011
CaslysWorks
Business Owner - Architectural Visualization
Directed architectural 3D visualization company providing photo-realistic Architectural 3D animation & imagery
Improved productivity, standards, training & tool creation for design firms through consultation services
Managed consultants, scope of work, budget and schedule for all projects
1998-2009
SchenkelShultz Architecture
Director 3D Visualization, CAD Manager
Directed Visualization Department and produced renderings of Architecture & Interior Design projects
Generated 3D Models, renderings, simulation.
Managed collaboration in production methodology with AEC, interior design and landscape disciplines
Managed 60+ CAD personnel and all production standards across 10 offices nationwide
Conducted corporate training in 3D Studio MAX, AutoCAD, SketchUp, Photoshop & Premiere
1996-1998
Sverdrup Facilities
CAD Technician
Aided in design and drafting documentation of multiple projects including Universal Studios theme park ride Jurassic Park, Publix grocery stores and corporate headquarters
Member of CAD Standards Team maintaining corporate CAD libraries assisting in Quality Control
CONTACT
Have a question or just want to get in touch? Let's chat!
Tel: (407) 739-7384
1989-1993
UNITED STATES NAVY
CTT2(NAC) - Cryptologic Technician Naval Aircrewman
U.S. Navy – Desert Storm Veteran Airborne ELINT (Electronic Intelligence) Analyst
Held Top Secret SCI security clearance & received 16 medals & commendations
Executed over 200 combat flight hours in Operation Desert Storm on EP-3E Aircraft as a Laboratory Operator